#include <Windows.h>
#include <d3d9.h>
#include <d3dx9.h>
#include "Sprite.h"
#include "GameWorld.h"
#pragma comment(lib,"d3d9.lib")
#pragma comment(lib,"d3dx9.lib")

int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{
	GameWorld rec(hInstance,100); //number of frames
	rec.Init();
	rec.Run();
	return 0;
}